Embedded teams + individual specialists for game studios scaling on tight milestones. Delivering production-ready talent into your team in under two weeks
Some of the names we've shipped for
Ready to scale your team? Let's talk
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We've been making mobile hits for 25 years. We have five active titles in development right now (Lemmings, Angry Birds Transformers & more) and the lessons from those projects feed directly into how we resource yours
Not a recruiter, not an outsourcer. A studio that ships.
Lessons from our own teams inform every Boost engagement.
Two European hubs. Your hours, your pipeline, your schedule. Serving timezones across Europe, UK and Ireland
Here's the difference, dimension by dimension
If any of these sound like your last six months, let's talk
Traditional hiring takes 3-6 months. Your milestone is in 8 weeks. The window closes before the role gets filled
20 people for crunch, 8 after ship. Permanent headcount cannot flex, but your delivery still has to
Netcode engineers. Tech artists. Console-cert leads. The talent you need most, the open market can't deliver
From the first call to your first standup, here's exactly what happens.
30-min call. Roles, skills, timing. Same-day shortlist plan
Shortlist from 500+ vetted specialists. CVs and reels within 72 hours
You interview. We handle scheduling, assessments, and references
Your tools and pipelines: or pre-configured hardware and engines, ready to go
Embedded and shipping with your roadmap. Scale or rotate as you go
Typical range, not a guarantee. Some specialist roles (technical art, console-cert leads, senior netcode) take longer to match. We'll tell you on Day 1 what's realistic for your specific brief.
Two weeks from this conversation, you could have an embedded engineer in your standup.
Book a strategy session →We've been making games for 25 years. Lemmings, Angry Birds Transformers and more, are in active development right now, and the lessons from those projects feed directly into how we resource yours
Every discipline you need to build, ship, and maintain world-class games
Gameplay, engine, tools, multiplayer, mobile, console. Specialists in netcode, gameplay systems, and console-cert across PS5, Xbox Series, and Switch
Characters, environments, VFX, UI art, concept, motion capture. Fluent in Maya, ZBrush, and Substance with gameplay rig experience
Game design, level design, systems design, economy, UX. Senior designers from shipped F2P live-ops titles with cert experience
Functional, regression, compliance, certification, automation. Compliance leads with TRC/TCR cert experience across PS5, Xbox, and Switch
Producers, project managers, scrum masters. Scrum-certified PMs fluent in Jira and Hansoft with multi-platform launch experience
Build engineering, CI/CD, server ops, live-ops support. Build engineers running Perforce + Unreal 5 pipelines and SREs managing large-scale game backends
We're not a recruiter or an agency. We're a studio that ships: and we resource your project the same way we resource ours
Our people have shipped 100+ titles for the world's biggest publishers across console, mobile, and PC
Brief to embedded team in under two weeks. Onboarded to your stack, in your standups, shipping with your roadmap
Certification, live-ops, milestone culture, engine pipelines: our people have already shipped with all of it
No long lock-ins. Project changes? Adjust the team in a single conversation
No recruitment fees, no agency markup, no buy-out clauses. All employment costs sit with Exient
Two European studios. Same timezone, same working culture, no offshore handoff delays
No recruitment fees. No agency markup. No surprises.
Plugs into your team, reports to your lead. Scale up as you need
Self-contained mini-team with its own lead, owning a feature or system
Full-stack pod owning a workstream, platform port, or feature area
No 25% finder's fees, no agency markups, no buy-out clauses
No long lock-ins. Project changes? Adjust the team in a single conversation
All employment, payroll, tax, and statutory costs sit with Exient. You pay one rate
Senior leaders from game studios, technology and production - with the experience to resource your project right.
Thirty years at the sharp end of creative technology, in senior roles at some of the industry's most recognised studios and publishers. He has shaped commercial strategy around globally iconic franchises and seen first-hand what it takes to resource, ship, and scale teams across mobile, console, and PC. Julian built Exient Boost on the same instincts that have kept Exient shipping for over two decades.
Christa leads all development and live operations at Exient, directing multidisciplinary teams across product, production, code, art, design, analytics, and QA. Her background in iGaming product management gives her a sharp, data-led read on player behaviour and delivery standards. She is the operational backbone behind five active titles, and the reason Boost engagements are resourced the way a real studio would resource them.
Steve designs and deploys the data systems that tell you what your game is actually doing. He builds pipelines, automates reporting, and models the KPIs that product and commercial teams rely on: retention, monetisation, player behaviour, and revenue. If your analytics infrastructure is holding back your decisions, this is the profile you embed.
24 years of software engineering, 16 of them in games. Diego leads Exient's engineering team with direct hands-on involvement: he writes code alongside his developers and knows exactly where complexity hides in a production codebase. His depth spans Unity architecture, multiplayer systems, AI, performance, and cross-platform delivery across mobile, console, PC, and arcade.
Nearly eight years designing and shipping games across mobile and PC, with deep experience in gameplay, level design, systems design, and UX. Jessica works at the intersection of player experience and product goals, and leads design teams that stay coordinated with engineering and art throughout the full development cycle. She brings the design rigour of a lead without the overhead.
Close to a decade at Exient across radically different titles, visual styles, and production briefs. Silvio covers the full 2D craft stack: concept, UI, asset production, and motion graphics, and has the range to match the look and feel of whatever project he joins. He is a reliable senior presence in any art team, and the kind of hire that makes production move faster.
Tell us what you need. We'll come back within one business day to schedule a 30-minute call.
By the end of the call you'll walk away with